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Category Archives: Games

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Hours of gameplay Warhammer Underworlds: Online

Studio Steel Sky Productions spent hour stream dedicated to Underworlds Warhammer Online — adaptation of the eponymous Board game. In the recording you can see now looks like a pre-alpha build.
Board game appeared in 2017 and is a mixture of turn-based tactics on a hexagonal field with a collectible card game. Victory goes to the one who scores most goals over the three rounds.
Underworlds Warhammer Online due out in early access on Steam before the end of the year. At the start there will be two factions: Steelheart”s Champions and Magore”s Fiends. Two more will appear during early access, the rest will be sold as DLC. When this card not have to buy — they will be issued free of charge within the updates.
During the announcement, the developers assured that the game will have no microtransactions and will focus on component eSports and ranked play.

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The figure of Arthur Morgan from LimToys

LimToys will release the arrow figure from the Outlaws of the West, which is based on the character Arthur Morgan of Red Dead Redemption 2. It is made only in the image and likeness and is not licensed.Included are revolvers, shotguns, rifle, bow, hat, beard, coat and other items.
Release date and price are still unknown. Past figures LImToys sold for about $200.

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BioWare employee: Anthem Twitter is not updated so as not to provoke players

While BioWare continues to remain silent against Anthem, players start to worry for the future of the project. To shed light on the events tried the journalist MMOG Fails, who spoke with an anonymous member of the Studio.
According to the employee, the primary audience of Anthem less than Star Wars: The Old Republic. For the latest in September must get expansion pack Onslaught. Support both games BioWare does, most of the staff went to work on the game, “Star wars”.
The head of the Studio Casey Hudson believes that Anthem criticized unfairly, so silent in Twitter will allow developers not to provoke the audience. However, the team disappointed to not be able to fulfill the promises made to the players as disappointed in the leadership.
Currently, developers continue to crunchity to make Anthem better:

bug fixes (the patch is ready, but delayed in order to add new content);
several new fortresses;
display statistics;
reworked skills;
a new story, emotion, mission, trials, enemies;
changed the system of production;
a variety of content for a free game.

It is Reported that BioWare hasn’t thought to add a new Javelin, but plans to increase the level of throughput available. All these updates are worth the wait in the game in the next couple of months.
Perhaps the developers Anthem will tell you more about the upcoming changes to EA Play 2019, which will be held on 8 and 9 June.

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Enthusiast has created a level of Star Wars: Rogue Squadron Dreams

Every week players early access Dreams to create amazing things. Fan channel Project Genesis published project, “Star wars”, in which you can manage the X-Wing and battle the Empire.
Level Forcefighter from the game Star Wars: Rogue Squadron was created by PSN user under the name Gauffreman. Forcefighter in just one area, and the main goal here is to shoot at the fighters of the Empire. However, all done on a qualitative level, especially considering that Dreams failed.
Previously, Bear, Parker has shown a level from a remake of Metal Gear Solid, which he does in his spare time. Also was presented a scene from Days Gone. More creativity the community can see in our material.

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Trailer colorful cards “mercury” for Battlefield 5

Electronic Arts and DICE announced that a new map “mercury” will appear in Battlefield V is may 30. The announcement was accompanied by a colorful trailer.
“mercury” is an analog of the real balls for the invasion on the coast of the island of Crete. There are many hills and small buildings, the coast is full of light tanks, and the sky is full with planes.

The Main features of “mercury” from the point of view of the uneven distribution of equipment between the parties: the British forces have at their disposal tanks and a very modest number of aircraft, while the Germans dominated the sky.
The Map will appear in the game through free updates.

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A guide to sieges in Total War: Three Kingdoms

Total War: Three Kingdoms you will not be able to immediately attack a settlement with walls (e.g., capital), if you have no artillery. Without artillery would first have to take a settlement in a siege that will last for several moves. They are assigned to the attacker managed to assemble siege equipment at the walls of enemy territory. The siege eventually begins to oppress the population and its defenders, Deplete food stocks. At the same time depleted military capacity of the attacking army.
When you command the army to attack the settlement, surrounded by a wall panel will open the siege. You will receive important information about the settlement, which precipitated that will allow you to choose the right approach.
Detail about some icons:

is Open or closed gates of the city. Certain spy actions will help you to open them, once the attacking troops.
On the strength of the walls. With each turn of the siege they weaken.
Number of moves within which a settlement can resist a siege. Certain features and support quality of generals can increase the time of holding the city under siege, or to reduce it to the attacking army.
Number of moves before in the city low on supplies.
the Presence of any barricades or Bastion artillery, which will be used by the defender when the attacker will start the siege battle.
Construction of siege equipment.

In subsequent turns attacking you can re-open the siege, by clicking on the appropriate icon of the siege near the settlement, or by selecting the attacking army and right-clicking on the settlement, as if attacking him.
There are many potential consequences of the siege. Can be launched the siege battle, the defenders can surrender; army protecting the settlement, may decide to attack the attacker; attackers might decide to lift the siege.
the lifting of the siege
An Attacker may at any time lift the siege through the panel, ordered the army to go beyond the area controlled by the settlement. Any siege equipment built during the siege, will be lost. There are several reasons why an attacker may want it. For example, if the depleted military stocks or there is another army which is going to help the defender of the city, increasing the chance of a successful defense.
In each village there are a few different points, which an attacker may set the troops to get control over them.

Victory point. Each settlement has one winning point. Its capture completed the battle, won the victory of the attacking troops.
Gate. Semicircular capture points marked on the walls of the city, adjacent to every gate. In the case of capture they give the attacker free access through the gate. Defenders can return these items.
Small tower. Semicircular gripping points are marked near each rifle tower. In the event of their capture small tower cease fire by attacking. Defenders can regain the tower.

The escalation Level determines the damage that the settlement receives during the siege. The more moves it spends in the siege, the more damaged walls, buildings and apply a more severe penalty on morale. It will affect every inch of settlement after the siege go into battle.
Attack of the defenders
In some situations it may be appropriate to the army in the settlement, left the city and struck the attacking troops. For example, if their reserves are exhausted or a settlement becomes so damaged that the negative penalties from escalating significantly hamper a siege battle.
If the defending army decides to withdraw troops, in the battle to join the garrison force (and any other friendly army in the area of control of the settlement). The battle will be held in an open area against the attacking troops, right in front of the city, and fines of escalation will be ignored.
Similarly, if a friendly army enters the control zone of the settlement, to attack the besieging forces, the garrison forces of the city and any defending army will go outside the wall and will help in battle.
Damage settlement
Since the settlement of the escalation is subjected to damage, that certain buildings may be damaged or destroyed. When the siege ends, these buildings need to be repaired or rebuilt to restore the functionality in the campaign. To repair a building, click the repair icon in the corresponding slot on the control panel.
When a settlement is under siege, the command becomes cut off from the food supply of an entire faction, and the stock will not be replenished. The city will have a limited number of moves before these supplies are completely depleted, is displayed on the panel of the siege. When the supplies runs out, the garrison force (and any army inside) will start to suffer from exhaustion that will lead to damage to the units and lower the morale in the beginning of the battle.
The Attacking army must also be mindful of their military holdings. For all moves in the siege exhausted the supplies of these troops. Thereafter, the exhaustion and loss of morale.
Defenders of the settlement under siege, may at any time give up. The probability of this increases with each turn of the siege, and marked in the panel. It does not guarantee that the settlement will give up because instead, defenders can attack first.
When the battle starts, the attacker needs to overcome the city walls to get inside. They can be destroyed by artillery and infantry can be ordered to move through walls. But for destroying walls takes time, and soldiers climbers are vulnerable to arrows and melee attacks.
Remember that the longer the siege lasts, the more damage get walls of the settlement. The weaker the walls, the faster they will fall by artillery fire early in the battle. At high levels of escalation in some parts of the wall might not automatically collapse in the beginning of the battle, which may allow to immediately enter the city. Walls can also be destroyed before the battle by blasting.
the Equipment for siege
If the attacking army has no artillery, then start the battle, you will need siege equipment. Its Assembly takes some time, and to order the construction of a dashboard of the siege. The number of structures determined by the capabilities of the attacker. Building capacity increases in accordance with the number of men in the army, so a larger army will eventually be able to build more equipment.

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Rumor: Ubisoft may receive with a subscription service

Apparently, will soon have another subscription service, this time from Ubisoft. Store the publisher has been found product Premium Pass, which is currently not in stock. He noticed one of the users ResetEra.
There is no precise data that would represent subscription from Ubisoft. It may be a few levels, like EA, and Premium means that users will get access to new products of the company.
Details can announce at E3 2019, which will be held from 11 to 13 June.

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Sucker Punch showed ideas that were not included in the first InFamous

May 26, the first part of InFamous was ten years old. On this occasion, the Studio Sucker Punch on Twitter thanked all his fans and shared interesting facts and prototypes are the first games in the series:
Working title for the game was a True Hero, even during the announcement of the game was in any case made the Intro with this name, because the name of the InFamous could not register in time.

InFamous came out may 26, 2009 on the PS3.

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Box Office: “John Wick 3” set a series record

It was clear even at the end of last week, but now we can state the fact — “John Wick 3” became the most successful film of the franchise. Until then, until the fourth part of the history of the character Keanu Reeves.
Two weeks since the release of the Thriller grossed $175 million, of which $101 was for the American market.
Meanwhile, “Aladdin” was also successfully launched at the box office. In its first weekend Oriental tale guy Ritchie raised $207 million, $25 million above budget. The painting has good reviews, so there is a chance not only to discourage production, but also to make Disney a profit.
“the Avengers: Finale,” going to the cinema, and over the past week, the superhero blockbuster has grown to $2.677 billion. Before “Avatar” total $110 million. You will have time?
This week in rolling out the “Godzilla 2: king of the monsters”.

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Dying Light 2 is being developed on an improved engine of the original

The Development of Dying Light 2 is on an improved engine that Techland used in the first part. However, now he has a new name. This was told by technical Director Paul Rohleder during a recent interview.

The Engine is called C Engine. We made rebranding. We develop this engine is 19 years old, and now a new stage of its evolution. Our main priority now is photorealism and high technical quality.
Before the engine called Chrome Engine. It was used in Dying Light, Dead Island series Call of Juarez and Sniper: Ghost Warrior. It is not supported on Switch, so Dying Light 2 just will not work on this platform. Also, while it is too early to talk about the support the mods and ray tracing. C Engine has the potential for this, because Techland thinks about the next generation.
The Release of Dying Light 2 will be held this year on PC, PS4 and Xbox One. There’s a good chance we know the exact release date at E3 2019.


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