I WORKED MY FIRST JOB FOR A DAY!

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I WORKED MY FIRST JOB FOR A DAY!

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Lakers should explore using Brandon Ingram at PG – Stephen A. Smith | First Take

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Stephen A. Smith and Max Kellerman break down how the Los Angeles Lakers used improved defense and Brandon Ingram at point guard to beat the Minnesota Timberwolves at Staples Center.
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I Survived an Airplane Crash

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Sucked out from the airplane and falling 2,987 meters (9,800ft) from the sky, Juliane Koepcke miraculously survived her freefall from her disintegrating plane crash. Spending 11 days in the Amazon rainforest, at 17 years old, she had to remain mentally strong gathering all of her strength and her will to survive.
A true story, Juliane only had 1 shoe and 1 eye to see out of. Being separated from the entire plane wreckage, she knew she had to find her way out if she wanted to survive. The thick Amazon rainforest made it difficult for rescues to find the plane, let alone her! She tried so desperately to find her mother, but in her fragile state, she had to worry about herself first. Not knowing if she would ever be found, she took a chance and followed a river hoping it would be her shot at finding people. Her gamble paid off when she managed to find a resting post where the next day, people found her and quickly transported her to a hospital.
Out of 91 passengers, she is the only survivor of the Lansa Flight 508. She not only survived a plane crash but survived it falling nearly 3 1/2 Burj Khalifa’s (tallest building in the world) without any life-threatening injuries and survived 11 days on her own in the Amazon rainforest. Showing the will to survive, her story shows us how strong, resilient, and determined someone can be when faced with the most difficult challenges.


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[TWICE – YES or YES] Comeback Stage | M COUNTDOWN 181108 EP.595

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– KPOP Chart Show M COUNTDOWN | EP.595
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Jason Terry: Zion Williamson’s upside could be compared to LeBron James | NBA | UNDISPUTED

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Jason Terry joins Skip Bayless and Shannon Sharpe to talks NCAA basketball. Hear why he thinks Duke’s Zion Williamson’s upside and projection could be that of LeBron James.
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California mass shooting: At least 12 killed at Thousand Oaks bar

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Twelve people, including a sheriff’s sergeant, were killed in a mass shooting at a crowded Southern California bar Wednesday night. Police later found the shooter dead inside, possibly from a self-inflicted wound. The Borderline Bar & Grill in Thousand Oaks was filled with hundreds of college students. Carter Evans reports.
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Villanova, MLB Team Eye Virtual Reality Training for Batters and Catchers

Imagine you’re at home plate, your bat lifted behind your shoulder. You eye the pitcher as he sets up, carefully paying attention to not just the sights that play into the timing of your swing, but the sounds, too.
Researchers at Villanova believe those audiovisual cues will set apart the next generation of players. And this spring, the Villanova Wildcat baseball team will begin using a new virtual reality training system designed by Dr. Mark Jupina, an assistant professor of electrical and computer engineering at the university. The VR system matches batters and catchers against some of the best pitchers in Major League Baseball, but it’s intended use stretches far beyond just a virtual batting machine.
The system, dubbed PITCHvr, can pull in data from the MLB pitch database. (Its name was inspired by the PITCHf/x system that was used through 2016, and has since been replaced by TrackMan.) Jupina has used this data to recreate the motions of a pitched ball, such as its path, velocity, orientation, and spin. From this perspective, PITCHvr is not unlike other VR pitching platforms that have come in the past, such as Diamond FX, a virtual reality player performance and scouting tool that uses recreated pitches and sports vision to give baseball players extra reps.
What sets PITCHvr apart, however, is the addition of audio tags that help to not only train eyes but also ears as batters, catchers, and umpires prepare for pitches in the real world. Jupina’s algorithm generates a unique audio signature for each virtual pitch. When this audio is played alongside the pitch, the sound can assist users’ eyes in tracking the motion of the baseball.

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As the Wildcats are preparing to use this system during their upcoming season, MLB teams are also becoming interested in the technology. At least one team so far has expressed a desire to use it for 2019 spring training, although Villanova declined to provide the name of the team since negotiations are ongoing.
Jupina, who played baseball through high school and coached for 11 years, leaned heavily for PITCHvr’s development on Wildcats head baseball coach Kevin Mulvey, a former standout pitcher for Villanova who reached the major leagues with the New York Mets, Minnesota Twins, and Arizona Diamondbacks.
While Jupina had the science and engineering background to build the complex algorithms that power PITCHvr, Mulvey offered the real-world experience of professional baseball and insight into how the system would best benefit his players.
To date the system has been primarily tested in Villanova’s room-sized virtual reality CAVE space, an 18-foot-wide, 10-foot-deep, and 7.5-foot high enclosure that provides immersive 3D experiences. But the system has also been adapted for the HTC Vive headset (the same headset that launched DiamondFX), which is the version that’ll be used in-season by the Wildcats and possibly by professional teams.
Whether stepping into the CAVE or donning a Vive headset, users are met with some of MLB’s top pitchers, including the Astros’ Justin Verlander, Red Sox closer Craig Kimbrel, the Yankees’ Aroldis Chapman, and the Indians’ Corey Kluber. Jupina even recreated Astros’ Lance McCullers’s nasty knuckle-curveball, which helped to deliver Houston an American League championship and World Series win in 2017.
(Courtesy of Villanova)
“I recreated the same exact pitch in this virtual enforcement and they matched up well,” said Jupina. “That gave me the confidence that this looked accurate and realistic and began working with [Villanova head coach] Kevin to verify things.”
With the infrastructure now in place, Jupina is eyeing a range of other use cases for his system. In the future, pitches generated by PITCHvr could be made even faster and nastier than pitches thrown to date, which would help to further hone users’ audio and visual tracking instincts and possibly translate to more hits from the plate.
Jupina also is planning PITCHvr adaptations for specific positions, such as for catchers, umpires, and batters. He projects these updates will be ready for use over the next half-year. From there, the school could be able to explore potential licensing opportunities as well.
“I can see applications of a catcher or an umpire and have talked to the MLB office in charge of umpire development,” he said. “We could come up with an app where a person would try to catch the ball and the system would detect when their hands closed on the ball.”
The next step (and something Villanova researchers and students are already working on) is to use additional sensors and imaging technology to provide analytics on the bat’s motion and swing, enabling players to obtain metrics such as launch angle, velocity of the batted ball and distance traveled.
“Current trackers aren’t really sufficient … you need to use other types of sensors,” said Jupina.
Future iterations of the technology might integrate neurofeedback to read a users’ focus and stress levels. Jupina has held discussions with Narbis, a company that uses EEG sensors to measure brain waves, and has worked with the Villanova psychology department to use measurements of muscle tension to get an idea of someone’s focus or concentration level.
A tightened jaw or wrinkled forehead might indicate a batter on edge, for example. Perhaps one day, that feedback might pause the system, forcing users to relax before continuing, and conditioning them over time to step up to the plate with a clearer, more-focused mind. A similar neurotechnology has been used by the NBA’s Portland Trail Blazers.
According to Jupina, one MLB team has expressed interest in using that part of the technology along with inputted crowd noise and eye-tracking technology in its scouting process. While most professional-grade players might perform well at the plate or in batting cages during practice, their abilities might change when they’re in a high-pressure gameday situation.
“You throw them some practice pitching they’re going to crush that ball, so they’d rather see how they handle actual pitches and how well they’re tracking that ball with their eyes and what their state of mind is,” he said.
Further into the future, Jupina believes the technology could also be adapted into other sports that have fast-moving objects that have to be caught or hit, including tennis, hockey, and lacrosse.


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Deltatre Acquires UX Streaming Specialist Massive Interactive for $127 Million

Sports media technology company Deltatre has acquired London-based firm Massive Interactive, which sells software tools to develop and manage over-the-top streaming user interfaces. The purpose of the deal is to expand Deltatre’s sports and entertainment streaming presence on a global scale, specifically within the Asia-Pacific region.  
The deal is worth up to $127 million and the two sides have targeted a closing date of Nov. 20, according to Variety. The companies reportedly see this deal as an opportunity to combine Deltatre’s existing back-end streaming video capabilities with Massive’s expertise in providing front-end user experiences. Massive will operate as a division of Deltatre, which will have 18 offices worldwide and nearly 1,000 full-time staff after the deal is finalized.

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“This shift to OTT is accelerating throughout the world, and the ability to customize individual viewing experiences and create genuine consumer engagement is vital to the movement,” said Giampiero Rinaudo, Deltatre’s co-founder and CEO, in a press release. “Massive’s next-generation user interface and audience engagement software are proven to drive [average revenue per user].”
Massive’s UX management console, AXIS, already supports streaming service interfaces for the BBC Worldwide, Bell Media, and Sony Pictures Television. Deltatre’s OTT platform called Amplify is currently used by the ATP’s Tennis TV, NFL Game Pass Europe, Juventus Pass, and several other services. In addition to OTT streaming infrastructure, Deltatre provides clients with a content management system, virtual broadcast studios, graphics, and real-time data distribution.
“The integration of our targeted UX platform, Massive AXIS, with Deltatre’s robust product portfolio will combine to offer our customers a highly scalable, quick-to-market solution that drives engagement and increase the profitability of over-the-top video services,” said Massive CEO Ron Downey in the press release. “By coming together, we are creating a business that will undoubtedly be the leading B2B vendor for live and OTT video platforms globally.”
SportTechie Takeaway
Bruin Sports Capital purchased majority ownership of Deltatre in 2016. Bruin was founded by George Pyne, who formerly held positions as the COO of NASCAR and president of IMG Sports & Entertainment. “[This deal] is transformative for us,” Pyne said according to Variety. “The future, to me, is the customization of content and the consumer experience.”


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PointsBet Adds Ex-Jets Star Darrelle Revis for New Jersey Launch

Australian sportsbook PointsBet has tabbed former New York Jets superstar Darrelle Revis to be the face of its digital platform in the U.S. PointsBet announced in July that it would enter the U.S. market in New Jersey. That product is expected to launch soon.
Revis, a four-time first-team All-Pro cornerback, also played one season apiece with the Buccaneers, Patriots, and Chiefs but starred during his eight seasons with the Jets. He will write blogs and produce videos for PointsBet that offer insights into football and betting.
ESPN initially reported the news, and Revis’ portrait is already on the company’s U.S. website. Former NBA MVP Allen Iverson is also featured on the PointsBet’s parent site and has starred in a series of ads running in certain parts of the U.S.

PointsBet will offer traditional sports betting but stands out for its trademark points betting, which adds more risk and reward to a wager. If a bettor picks the over on an NFL game with an over/under of 50 points and the final score is 30-27 (i.e., 57 points), the person would receive seven times his or her wager. The multiplier works the other way, too. A final score of 30-17 (47 total points) means he or she would lose three times the initial bet.
SportTechie Takeaway
PointsBet CEO Sam Swanell told Legal Sports Report that the U.S. market was always its long-term goal. “It was all about America,” Swanell told the website. “Australia was very much proof-of-concept for us. We always had one eye on America.” Advertising in conjunction with established domestic superstars will help with name recognition—and open a new source of revenue for retired athletes.


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Steelers Digitally Augment Terrible Towel Through Mobile App

The Terrible Towel, a longtime symbol of Pittsburgh Steelers fandom that dates back to the 1970s, is being digitally augmented through a new AR feature being added to the Steelers official mobile app.
The rally towels originally date back to the Steelers run to victory in Super Bowl X. The “Terrible Towel Wall” is a display area located inside Heinz Field was added in 2012 and showcases the most memorable Terrible Towels from Steelers’ history. Using the new app, fans attending homes games or stadium tours can now point their smartphones towards the Terrible Towel Wall to view augmented reality-enabled videos and info galleries about the history of the iconic giveaway.

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“If you come to Heinz Field you are going to see something you can’t experience from your couch watching on TV,” said Nick Sero, corporate communications manager for Heinz Field, according to The Pittsburgh Business Times.

The app was developed by YinzCam, a mobile app and analytics developer based in Pittsburgh. Additional AR features in the app that can be activated at Heinz Field include selfie filters for special events like a fan’s birthday, anniversary, or first game. “The Steelers plan to continue developing their mobile app and its in-stadium uses, likely featuring additional AR technology in the near future,” a HeinzField.com press release stated.
“More and more teams are exploring the possibilities of augmented reality through their apps, whether to entertain and engage fans, or to provide them with unique utilities to enhance the game-day experience,” added Priya Narasimhan, CEO and founder of YinzCam, per The Pittsburgh Business Times.
SportTechie Takeaway
YinzCam has built augmented reality-backed mobile apps for other professional sports teams such as the Cleveland Cavaliers and Kansas City Chiefs. The NBA bought equity in YinzCam back in 2015. While the Steelers are requiring fans to go to their home stadium to activate AR features, the Dallas Mavericks have taken a different approach by creating a mural of point guard Dennis Smith Jr. that comes to life for a virtual slam dunk behind a YMCA in downtown Dallas (developed by a collaboration with GrooveTech AR and the Spark AR Facebook platform).


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