Category Archives: Media

  • 0

Deltatre Acquires UX Streaming Specialist Massive Interactive for $127 Million

Sports media technology company Deltatre has acquired London-based firm Massive Interactive, which sells software tools to develop and manage over-the-top streaming user interfaces. The purpose of the deal is to expand Deltatre’s sports and entertainment streaming presence on a global scale, specifically within the Asia-Pacific region.  
The deal is worth up to $127 million and the two sides have targeted a closing date of Nov. 20, according to Variety. The companies reportedly see this deal as an opportunity to combine Deltatre’s existing back-end streaming video capabilities with Massive’s expertise in providing front-end user experiences. Massive will operate as a division of Deltatre, which will have 18 offices worldwide and nearly 1,000 full-time staff after the deal is finalized.

#mc_embed_signupbackground:#fff; clear:left; font:14px Helvetica,Arial,sans-serif;
/* Add your own MailChimp form style overrides in your site stylesheet or in this style block.
We recommend moving this block and the preceding CSS link to the HEAD of your HTML file. */

Get the latest sports tech news in your inbox.

“This shift to OTT is accelerating throughout the world, and the ability to customize individual viewing experiences and create genuine consumer engagement is vital to the movement,” said Giampiero Rinaudo, Deltatre’s co-founder and CEO, in a press release. “Massive’s next-generation user interface and audience engagement software are proven to drive [average revenue per user].”
Massive’s UX management console, AXIS, already supports streaming service interfaces for the BBC Worldwide, Bell Media, and Sony Pictures Television. Deltatre’s OTT platform called Amplify is currently used by the ATP’s Tennis TV, NFL Game Pass Europe, Juventus Pass, and several other services. In addition to OTT streaming infrastructure, Deltatre provides clients with a content management system, virtual broadcast studios, graphics, and real-time data distribution.
“The integration of our targeted UX platform, Massive AXIS, with Deltatre’s robust product portfolio will combine to offer our customers a highly scalable, quick-to-market solution that drives engagement and increase the profitability of over-the-top video services,” said Massive CEO Ron Downey in the press release. “By coming together, we are creating a business that will undoubtedly be the leading B2B vendor for live and OTT video platforms globally.”
SportTechie Takeaway
Bruin Sports Capital purchased majority ownership of Deltatre in 2016. Bruin was founded by George Pyne, who formerly held positions as the COO of NASCAR and president of IMG Sports & Entertainment. “[This deal] is transformative for us,” Pyne said according to Variety. “The future, to me, is the customization of content and the consumer experience.”


  • 0

PointsBet Adds Ex-Jets Star Darrelle Revis for New Jersey Launch

Australian sportsbook PointsBet has tabbed former New York Jets superstar Darrelle Revis to be the face of its digital platform in the U.S. PointsBet announced in July that it would enter the U.S. market in New Jersey. That product is expected to launch soon.
Revis, a four-time first-team All-Pro cornerback, also played one season apiece with the Buccaneers, Patriots, and Chiefs but starred during his eight seasons with the Jets. He will write blogs and produce videos for PointsBet that offer insights into football and betting.
ESPN initially reported the news, and Revis’ portrait is already on the company’s U.S. website. Former NBA MVP Allen Iverson is also featured on the PointsBet’s parent site and has starred in a series of ads running in certain parts of the U.S.

PointsBet will offer traditional sports betting but stands out for its trademark points betting, which adds more risk and reward to a wager. If a bettor picks the over on an NFL game with an over/under of 50 points and the final score is 30-27 (i.e., 57 points), the person would receive seven times his or her wager. The multiplier works the other way, too. A final score of 30-17 (47 total points) means he or she would lose three times the initial bet.
SportTechie Takeaway
PointsBet CEO Sam Swanell told Legal Sports Report that the U.S. market was always its long-term goal. “It was all about America,” Swanell told the website. “Australia was very much proof-of-concept for us. We always had one eye on America.” Advertising in conjunction with established domestic superstars will help with name recognition—and open a new source of revenue for retired athletes.


  • 0

English Premier League Launches Mobile App for Chinese Fans

Category : China , EPL , Media , Mobile , Platforms , Soccer

In an effort to increase global digital fan engagement, the English Premier League has launched an official mobile app exclusively in Mandarin. The app will host a Mandarin-language data hub that shows statistics from both individual players and clubs.
A press release from the EPL claims that it is the first European soccer league to create an app specifically designed for fans in China. Currently, the Premier League connects with its Chinese fans via popular China-based social media apps such as Weibo, WeChat, and Toutiao. The EPL has a combined following of nearly four million across those social media accounts.

#mc_embed_signupbackground:#fff; clear:left; font:14px Helvetica,Arial,sans-serif;
/* Add your own MailChimp form style overrides in your site stylesheet or in this style block.
We recommend moving this block and the preceding CSS link to the HEAD of your HTML file. */

Get the latest sports tech news in your inbox.

“We work closely with our broadcast partners and, together with our clubs, have regularly hosted events in China to bring live experiences to supporters,” said EPL managing director Richard Masters, in the press release. “This app provides another way to engage with the Premier League digitally and recognises the commitment of our fans with more and better localised content in Mandarin.”
Through the Premier League official Chinese app, fans can view the latest news and receive links to local media outlets broadcasting EPL matches. Users will also receive notifications regarding a club’s starting lineups and scoring updates.  
Digital media agency Red Lantern, which maintains offices in both London and Beijing, was responsible for managing the app’s content development. The app itself was built by Kingworld and is available for both iOS and Android devices.
“China is a mobile marketplace and this investment by the Premier League is another way to help drive value back to clubs and Chinese broadcasters,” said Red Lantern founder Lewis Hannam. “Rights-holders need to have a bespoke digital strategy for China and the Premier League is at the forefront of that.”
SportTechie Takeaway
By building an app specifically for China, the EPL is hoping to more effectively engage with soccer fans in the most populous country in the world. Taking a different approach, fellow European soccer organization Bayern Munich recently launched a website for users with poor internet connections. While the EPL’s app seeks to engage with a single, but large country, Bayern’s initiative could engage with a bigger audience across a greater area.


  • 0

When Regular People Inherit Famous Sports Phone Numbers

One morning two weeks ago, Giana Manzi woke up to a flurry of text messages buzzing her bedside. When she reached for her phone, she understood the commotion.
“Well, Rocco got a new job,” she thought.
Manzi and new Twins manager Rocco Baldelli have never met, so the barrage of alerts might seem odd. They are both Rhode Island natives, however, and Manzi inherited the former ballplayer’s old 401 area code phone number. (It’s a small state.) A diehard baseball fan, she had tracked Baldelli’s career—mostly with the Rays with a brief stint on her beloved Red Sox—as any Ocean State resident might, so she knew why this was big news.
Manzi had recently discovered her phone number’s provenance when someone wrote to her a few weeks ago. “Yo yo yo! what up snoop? How’s the offseason been going? I just read that you interviewed with the Rangers. That’s awesome!!!” Manzi initially replied in character, something to the effect of “Yeah man, pretty sweet. Cross your fingers for me.”

Rhode Island is a small state. But so small that I get @roccodbaldelli’s wrong number texts?
PS Rocco, a friend of yours is trying to get in touch… pic.twitter.com/UkW1g5h3wZ
— Giana Manzi (@gmanziii) October 16, 2018

Asked why she played along, Manzi said, “Sometimes you see on Buzzfeed these really funny [wrong number] exchanges. Let’s just see if something funny comes out of it.”
Her pen pal jokingly replied, “If you need managerial tips, I coach my son’s baseball team.” The name of the sport suddenly triggered a connection. Manzi googled “baseball manager Rangers” and, lo and behold, there were reports of Baldelli’s managerial interview with the Texas Rangers.
“I was like, ‘Oh my God, he definitely means Rocco,’” Manzi said. “I texted him back, cleared the air. He thought it was hysterical. I thought that was the end of it.”
It was—until Baldelli got the Twins job. Manzi has had this phone number since 2009, but this managerial milestone prompted many old pals to reach out for the first time in a long while. One of the wrong numbers was former Rays teammate Matt Diaz, now an MLB Network Radio host on SiriusXM, who last played with Baldelli in 2004. Diaz and cohost Mike Ferrin even invited her on the program, after which Manzi tweeted at Baldelli, “We are the internet’s favorite story right now.”
New Twins manager Rocco Baldelli (left) and GM Thad Levine (Photo by Hannah Foslien/Getty Images)
People change phone numbers all the time, of course, although less so since the FCC began mandating that wireless companies accommodate number portability in November 2003. Almost everyone has received a wrong-number call or text, but the misdirected interactions are more loaded and more amusing when they include someone in the public sphere.
While working a different job in 2016, I texted the number I had for Jerry Dipoto, whom the Mariners had hired as their general manager the previous fall. I soon received this reply: “Happy to give you an interview but this is not Jerry and this is no longer Jerry’s phone Let me know if you still want that interview.”
I initially redirected my efforts to tracking down Dipoto’s new contact information but eventually responded to the wrong number with a friendly joke about the request. This time, the mysterious phone owner wrote: 
“You redeemed yourself – I thought you were void of humor. You can’t imagine the hundreds of messages I’ve received and the all the intimate details of insider trading My lips are sealed. Advice to other famous people who want/need to change phone numbers: Pay to keep your old number and hide the phone in a drawer. Too much information in the wrong hands could be catastrophic.”
In fact, this person—who stopped replying before I could find out any personal information—said an Associated Press reporter reached out when Seattle first hired Dipoto, and the person’s son initially offered a made-up statement. At that point, the parent who had been bequeathed this 480 area code number intervened: “I just couldn’t let the reporter ruin his career, so I contacted him before it went to print. Due diligence my friend – due diligence. Lol.”

#mc_embed_signup
/* Add your own MailChimp form style overrides in your site stylesheet or in this style block.
We recommend moving this block and the preceding CSS link to the HEAD of your HTML file. */

Get the latest sports tech news in your inbox.

Sometimes an outsider can bring some fresh perspective on another industry. Fort Worth resident Camille Camp received a company phone for her job as a sales rep at United Rentals, and the new 817 number used to belong to Texas Rangers assistant GM Thad Levine, who is now the GM of the Twins (and, coincidentally, the man who hired Baldelli). Camp had a similar experience as Manzi with some two-dozen text messages in the first nine months with the phone number.
“No one ever calls,” Camp said. “They always text. It’s kind of crazy.”
That observation certainly rings true among ballwriters. Los Angeles Times national baseball writer Andy McCullough coined the hashtag #TextExecs as the reportorial ethos of the offseason generally and the winter meetings specifically. In fact, I once wrote a story about how technology—and text messaging, in particular—had killed the modus operandi of the winter meetings.
Amusingly, Levine contributed a quote to that story—by text, and in response to my text. (It was meta.) He admitted that some in-person conversations at the winter meetings were scheduled purely as an excuse to attendees to get up and stretch their legs. But the (literal) inside baseball dynamic of communications can certainly seem foreign to someone working in sales.
“It’s just funny because it’s a completely different industry and completely different type of person who has this number now than when he did,” Camp said. “I’m 24, and obviously I’m not the GM of a professional baseball team. I’m a sales rep for a construction equipment company so it’s not so glamorous as his life.”
Another difference between ballplayers and most mainstream professions is the way colleagues address each other. Baseball is, after all, the sport that made stars out of men called Yogi, Papi, Goose, Ducky, Cool Papa, and the Babe. And the tradition continues.
“There were some nicknames that were really funny that I have no idea what they mean,” Manzi said with a laugh.
Manzi works in marketing at LogMeIn, a software company headquartered in Boston. Her dream is to be a sports reporter, but for now, she said, “My side job is his assistant and trying to relay the messages, but he hasn’t gotten back to me. So I’m just holding onto these for when he wants to know who reached out.”


  • 0

ESPN+ Expands NBA G League Coverage With New Multi-Year Deal

More than 200 NBA G League games each season will be coming to the ESPN+ streaming platform as part of a multi-year deal announced on Nov. 5. The deal started Tuesday when the Westchester Knicks defeated the Delaware Blue Coats in the G League season opener.
ESPN+ will broadcast multiple G League games per day every Tuesday, Wednesday, and Thursday of the 2019 season. The agreement will also expand G league coverage across ESPN’s linear television networks, with scheduling details expected to be announced in the coming weeks according to an ESPN press release.

#mc_embed_signupbackground:#fff; clear:left; font:14px Helvetica,Arial,sans-serif;
/* Add your own MailChimp form style overrides in your site stylesheet or in this style block.
We recommend moving this block and the preceding CSS link to the HEAD of your HTML file. */

Get the latest sports tech news in your inbox.

“From Greensboro to Stockton, Erie to Austin, there are basketball fans all over the country. This agreement illustrates the promise and capability of ESPN+ to super serve fans,” said Russell Wolff, Executive VP and GM of ESPN+, in the press release. “We’re excited to showcase some of the developing NBA talent and bring more great basketball events to ESPN+ subscribers.”
A subscription to ESPN+ costs $4.99 per month. Additional basketball coverage already offered by ESPN+ includes the live streaming of thousands of college basketball games and hundreds of games from FIBA competitions. In September, ESPN+ also announced the addition of a sports business show featuring NBA All-Star Kevin Durant.
SportTechie Takeaway
ESPN+ surpassed one million paid subscribers just five months after the direct-to-consumer media app was released in April. The platform offers a diverse range of original programming and has secured broadcast rights to mostly niche sports leagues. While the average sports fan may not watch games from the developmental league, diehard followers of basketball will see value in this added coverage.


  • 0

G2 Esports’ Reality Show Will Give Fortnite Gamers a Chance to Go Pro

G2 Esports has partnered with prepaid payment company paysafecard to launch a new interactive Fortnite talent show called Making The Squad. The show will document 20 amateur Fortnite players who will compete for a full-time contract from the G2 Esports organization.
Fortnite content creators who are at least 16 years of age have until Nov. 15 to apply to be one of those selected to participate in Making The Squad’s initial qualifying round. Entrants must apply through G2’s website by submitting a highlight video of their Fortnite skills as well as a self-recorded video explaining why they want to join G2 Esports. 
“Supporting one of the world’s first international, interactive talent shows to find the next big influencer in Fortnite, is a fantastic way for us to connect the paysafecard brand with the esports community in an authentic, meaningful way,” said Oliver Wolf, VP of Marketing at paysafecard, in a press release on the G2 website.

The contest will span eight weeks and the top eight gamers will be invited to Berlin to compete in the finals. During the final competition, four of the most talented players will be awarded full-time streaming contracts to join G2’s new Fortnite content team. Making The Squad has also received backing from sponsors Logitech G and Esport Management.
Making The Squad contenders will partake in interactive online challenges as well as real-life tasks, according to the press release. Fans can watch the reality series through video content uploaded to G2’s YouTube and Twitch channels. The show’s judging panel will include Carlos ‘ocelote’ Rodríguez, the CEO of G2 Esports. G2 currently employs 58 players across 12 professional esports teams according to the organization’s website.

#mc_embed_signupbackground:#fff; clear:left; font:14px Helvetica,Arial,sans-serif;
/* Add your own MailChimp form style overrides in your site stylesheet or in this style block.
We recommend moving this block and the preceding CSS link to the HEAD of your HTML file. */

Get the latest sports tech news in your inbox.

“At G2, we’ve always been focused on providing top quality entertainment to fans old and new,” said Rodriguez in the press release. “We are constantly dreaming up new ways to interact with the industry and provide pathways for talented pros dreaming of going big. This will be our first original content production, but we believe that the G2ARMY will really enjoy tuning in. We can’t wait to meet the newest entertainers for G2 Esports.”
SportTechie Takeaway
Fortnite, the most popular video game in the world, keeps getting bigger. Earlier this week, the NFL announced a deal with Epic Games to integrate NFL uniforms and other football-themed features into Fortnite gameplay. While Making The Squad’s arrival makes G2 the first esports organization to produce its own reality-based show, sports media company Overtime was first to launch a digital reality series that follows professional Fortnite gamers.


  • 0

The Relish Launches Video Broadcasting App to Empower Underrepresented Fans

The Relish, a sports media company founded and led by women and targeted at underrepresented fans, launched a new video-based app on Thursday that enables users to add color commentary on sports-related topics.
Since its founding less than two years ago, The Relish has served as a media company with a heavy focus on video that has produced content relevant to female fans. That content has mostly lived on third-party social media sites, notably Facebook, and in a semi-weekly newsletter emailed to users.
(Courtesy of The Relish)
The launch of this app (currently only available on iOS) represents the next stage of its strategy to build an ecosystem for underrepresented fans with its own products.
The hope is that this will help the company to wean itself off social media as a primary publishing platform, enabling it to more easily monetize its newsletter subscribers and the 35,000-plus people who currently follow its Facebook page.
“We no longer think of third party platforms as our primary product, we think of them as supplementary,” said The Relish co-founder and CEO Ashley Wellington-Fahey.
This is something that has always been a part of the plan, she said. The long-term goal is to create a comfortable space where underrepresented fans, those who might have felt their voices have been suppressed on more male-centric sports sites, can express themselves about the sports topics they love and find most interesting.
“Our goal here is to democratize and reimagine the sports broadcast landscape and in doing so prioritize women and the voices you don’t typically hear from in sports,” said Wellington-Fahey. “They’ve always been there, but they’ve oftentimes been overlooked and underrepresented.”

#mc_embed_signup
/* Add your own MailChimp form style overrides in your site stylesheet or in this style block.
We recommend moving this block and the preceding CSS link to the HEAD of your HTML file. */

Get the latest sports tech news in your inbox.

The app is similar to Sportscastr and Twitch in that it attempts to level the broadcasting world for sports fans. But it differs in the sense that, as of now, Relish users don’t comment on live-streamed events as they do on those platforms.
While Sportscastr and Twitch allow fans to comment on a host of live events that are streamed through their services, spanning live NFL games to MMA matches on Sportscastr and esports to Thursday Night Football on Twitch, The Relish sets the sports topics relevant to its user base, then allows fans to chime in via video with their own opinions.
The Relish CEO Ashley Wellington-Fahey. (Courtesy of The Relish)
The Relish might one day set its sights on live-event commentary, but that’s not a priority right now. Wellington-Fahey said the company believes the kinds of topics its fans are interested in remain relevant beyond just the two-to-three hours of a game.
“We think live serves a purpose in sports but we don’t believe that today’s fans necessarily need the live commentary,” she said. “It has to be real-time enough that it feels pertinent to what’s going on right now.”
In the app, fans can create profiles and add video commentary to the topics that The Relish team opens up for discussion. Broadcasters can use the app to edit their videos with basic tools, and can acquire followers who might be interested in what they have to say. The whole experience looks like a mash-up between a sports site and Snapchat.
“We’re starting from a position of letting fans be seen and heard in an environment that’s much safer for these audiences, which are so often the victim of trolling and negative experiences in other sports media spaces,” said Wellington-Fahey. “Let’s empower that fan to be able to turn the camera on themselves and give their own take on what’s happening.”


  • 0

Hashletes Debuts NFLPA-Licensed Fantasy Football Crypto-Collectibles App

A new fantasy football mobile app called Hashletes debuted this week. The app uses blockchain technology to verify the ownership of tradable digital collectables, which fans can purchase to build weekly lineups to compete for cash prizes.  The digital player tokens in the platform have been licensed from the NFLPA.
Hashletes launched Tuesday with 25,000 individual tokens created for all of the more than 2,000 current NFL players. Player tokens are available via packs priced between $3.99 and $4.99 and range from eight to 18 random players per-pack. Users can also buy top-tier single player tokens for $1.99. The MLBPA released its own player tokens digital collectables platform back in August, but Hashletes adds a fantasy gamification aspect to the burgeoning blockchain-powered crypto-collectable space. Hashletes is financially backed by billionaire venture capitalist Vinod Khosla.
“We curated down to four to five companies that truly met the criteria for us,” said Ricky Medina, Head of Business Development at the NFL Players Association. “Hashletes really stood out because they took a novel approach to the the layers on top of the player token. That was a real differentiator, tying it to fantasy. Other groups alluded to fantasy, but it was very much in the abstract.”

#mc_embed_signupbackground:#fff; clear:left; font:14px Helvetica,Arial,sans-serif;
/* Add your own MailChimp form style overrides in your site stylesheet or in this style block.
We recommend moving this block and the preceding CSS link to the HEAD of your HTML file. */

Get the latest sports tech news in your inbox.

Users can create lineups for three different game modes within Hashletes. They also own of all their player tokens and can chose to sell or trade them via the Hashletes marketplace. Offensive mode consists of a quarterback, running back, two wide receivers, one tight end, one kicker, and one FLEX option. Defensive mode lineups require 11 defensive players. There is also a franchise mode where users must enter 24-player lineups that include five offensive lineman and one punter. Hashletes has its own scoring system, which is mostly comprised of standard fantasy metrics. Eventually, Hashletes also has plans to release a multiplayer mode, where friends can combine their individual player tokens to build a team.
Similar to HQ Trivia style gameplay, Hashletes participants will compete against all signed-up users during free-to-join weekly fantasy contests and winners will evenly split from a designated prize pool. Hashletes will set a specific point marker each week and if a user reaches that point total, they’ll earn a piece of the weekly prize.This week’s Hashletes prize pool consists on $10,000.
“We are a much more casual experience compared to FanDuel or DraftKings,” said Michael Anderson, co-founder at Hashletes. “You really have to understand the complicated budget maximization [in FanDuel or DraftKings contests],” he continued. “We think we become different by creating the casual gaming experience for people like my mom, who understand a little about football but won’t understand if Tom Brady at 12,000 dollars is a good purchase or if she should go with Aaron Rodgers instead.”
Hashletes was founded this past April and reached a multi-year partnership with the NFLPA in June. The company was co-founded by Silicon Valley product designers Michael Anderson, Brennan Erbeznik, and Vance Spencer. Spencer, 27, previously worked at Netflix while Erbeznik, 26, and Anderson, 28, both worked for Snapchat. The Hashletes app is currently only available for iOS devices.
On the technical side, each player token will posses a smart contract that is viewable on the Ethereum blockchain, aiming to eliminate the threat of fraud. Anderson says the blockchain database is intentionally limited to the back-end of the Hashletes app since the technology is still a relative unknown to the average sports fan.
As part of Hashletes’ licensing deal with the NFLPA, several NFL stars will post their own player tokens across their personal social media accounts to market the app. The NFLPA and Hashletes are banking on digital player tokens gaining the same valuable collectable status among sports fans that physical trading cards and memorabilia amassed before the digital age. Anderson expects Hashletes player tokens to eventually serve as a new way for fans to connect with athletes through future-planned engagement features such as live question and answer sessions.
“Growing up we were infatuated with collectables of our favorite players and teams,” Anderson said. “In the digital ecosystem, nothing yet represents the same sort of collectability that I once had with trading cards. Our ultimate goal is to enhance the already existing relationship between fans and athletes.”


  • 0

FC Barcelona, Viber Create Augmented Reality Fan Experience

FC Barcelona fans can now experience what players go through as they walk through the Nou Camp’s tunnel to the field, or what being grilled by the assembled members of the media during a press conference feel like. Through the Spanish soccer club’s latest digital partnership with the Viber messaging app, fans can now create videos of themselves as if they were the latest signing for the storied team.
Rakuten-owned Viber will integrate AR filters built by Vivoom into the mobile app’s FC Barcelona chatbot with help from soccer media provider Dugout. As part of the deal, Dugout will also use its platform to offer fans behind the scenes content at Camp Nou.

#mc_embed_signup
/* Add your own MailChimp form style overrides in your site stylesheet or in this style block.
We recommend moving this block and the preceding CSS link to the HEAD of your HTML file. */

Get the latest sports tech news in your inbox.

“Brands today are constantly seeking new ways of strengthening the relationship and engagement among their fans,” said Djamel Agaoua, CEO of Viber, in a press release. “This partnership is a perfect example of how brands can leverage technology to deepen their interactions with their audiences. With this powerful combination, we can deliver inspiring user experiences for businesses around the globe.”
Additional features in the Viber app will include allowing fans to sign a mock contract, receiving a welcome from Barcelona’s manager and players, and participating in a skills challenge. Viber has been Barcelona’s official communication channel since 2017, while Vivoom has previously worked with the Boston Celtics and Los Angeles Clippers to create similar fan-video experiences. The Dugout digital platform is part-owned by FC Barcelona.
“This ground-breaking partnership will allow FC Barcelona’s fans across the world unprecedented access to the club,” said Dugout president Matthew Baxter in the press release. “It will allow them to experience what it feels like to be the club’s next big signing and we are delighted to have devised the strategy behind this partnership and to have created some exclusive and unique content.”
SportTechie Takeaway
FC Barcelona is continuing to innovate ways to boost fan engagement. Considering the club broke the world-record for the most social media engagement by a sports team during January 2018, according to a Blinkfire Analytics study, that effort seems to be working. MLS club Los Angeles FC also recently added augmented-reality features to its mobile app, giving fans previously unseen vantages of its home stadium. However, the LAFC app focuses more on showing off the venue than fan engagement, whereas Barça instead is giving supporters a unique experience that only a small number of players ever get to experience in real life.


  • 0

ESPN+ Now Available on Xbox One, PlayStation 4 Gaming Consoles

ESPN+ has increased its distribution to Xbox One and PlayStation 4. The subscription streaming network is embedded in the flagship ESPN app, which the network recently updated.
The addition of the gaming consoles adds to a lengthy inventory of compatible devices: Amazon Fire devices (TV, Stick, smart TVs, Tablets), Apple (iPhone, iPad, Apple TV), Android (phones, Android TV, Chromecast), and Roku devices. ESPN+ costs $4.99 per month or $49.99 for the year. The company reported passing one million subscribers in the first five months, a total that includes existing Insider users who also received the new service.
The OTT channel specializes in live sports, including near-daily MLB, NHL, and MLS games and a wide array of college sports. ESPN+ is also an option for international soccer (Italy’s Serie A, England’s FA Cup, Europe’s UEFA Nations League, and more), as well as fight sports, tennis, rugby, cricket, and esports. In addition, ESPN+ carries original programming, such as Detail and the archive of “30 for 30” documentaries.
SportTechie Takeaway
The marketplace for sports streaming services is getting crowded with new entrants such as ESPN+, DAZN, B/R Live, along with offerings from legacy broadcast networks CBS, NBC, and Fox. Content is king, but distribution is queen. And ESPN+ has the backing of what was once BAMTech (and now Disney’s direct-to-consumer division) to ensure that the content is distributed smoothly.


Categories

btc casino

bongdaso

Alive Directory